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AddToSceneEventEmitter

Defined in: util/addtosceneutil.ts:10

new AddToSceneEventEmitter(): AddToSceneEventEmitter

Defined in: util/addtosceneutil.ts:13

AddToSceneEventEmitter

EventEmitter.constructor

static _proxyHandlers: object = {}

Defined in: util/eventemitter.ts:7

EventEmitter._proxyHandlers


static _remoteHandlers: object = {}

Defined in: util/eventemitter.ts:6

EventEmitter._remoteHandlers

emit(event, …params): void

Defined in: util/eventemitter.ts:66

This function lets an event trigger with any number of supplied parameters.

string

any[]

void

EventEmitter.emit


off(event, handler): void

Defined in: util/eventemitter.ts:37

This function removes a handler to an event.

string

Function

void

EventEmitter.off


on(event, handler, _id?): void

Defined in: util/eventemitter.ts:10

This function attaches a handler to an event. Duplicate handlers are allowed.

string

Function

string

void

EventEmitter.on


static _finalCallback(message): Promise<void>

Defined in: util/eventemitter.ts:99

string

Promise<void>

EventEmitter._finalCallback


static _setCallback(message): Promise<unknown>

Defined in: util/eventemitter.ts:90

string

Promise<unknown>

EventEmitter._setCallback


static getInstance(): AddToSceneEventEmitter

Defined in: util/addtosceneutil.ts:27

AddToSceneEventEmitter