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GameSource

Defined in: core/source/game.ts:39

The GameSource class represents the sources of the game items that has been added to the stage. A single source could have multiple items linked into it and any changes to the source would affect all items linked to it.

Each item is represented by the GameItem class. See: #core/GameItem Core/GameItem

Inherits from: #core/Source Core/Source

var xjs = require('xjs');
xjs.Scene.getActiveScene().then(function(scene) {
scene.getSources().then(function(sources) {
for (var i in sources) {
if (sources[i] instanceof XJS.GameSource) {
// Manipulate your audio device source here
sources[i].setSilenceDetectionEnabled(true);
}
}
})
})

All methods marked as Chainable resolve with the original GameSource instance.

  • ISourceGame

new GameSource(props?): GameSource

Defined in: core/source/source.ts:75

GameSource

Source.constructor

getCustomName: () => Promise<string>

Defined in: core/source/source.ts:291

See: #core/ISource#getCustomName getCustomName

Promise<string>

Source.getCustomName


getGameFPSCap: () => Promise<number>

Defined in: core/source/game.ts:67

See: #core/ISourceGame#getGameFPSCap getGameFPSCap

Promise<number>

ISourceGame.getGameFPSCap


getId: () => Promise<string>

Defined in: core/source/source.ts:316

See: #core/ISource#getId getId

Promise<string>

Source.getId


getItemList: () => Promise<Item[]>

Defined in: core/source/source.ts:321

See: #core/ISource#getItemList getItemList

Promise<Item[]>

Source.getItemList


getKeepLoaded: () => Promise<boolean>

Defined in: core/source/source.ts:306

See: #core/ISource#getKeepLoaded getKeepLoaded

Promise<boolean>

Source.getKeepLoaded


getName: () => Promise<string>

Defined in: core/source/source.ts:281

See: #core/ISource#getName getName

Promise<string>

Source.getName


getOfflineImage: () => Promise<string>

Defined in: core/source/game.ts:58

See: #core/ISourceGame#getOfflineImage getOfflineImage

Promise<string>

ISourceGame.getOfflineImage


getType: () => Promise<ItemTypes>

Defined in: core/source/source.ts:331

See: #core/ISource#getType getType

Promise<ItemTypes>

Source.getType


getValue: () => Promise<string | XML>

Defined in: core/source/source.ts:296

See: #core/ISource#getValue getValue

Promise<string | XML>

Source.getValue


isShowMouseEnabled: () => Promise<boolean>

Defined in: core/source/game.ts:49

See: #core/ISourceGame#isShowMouseEnabled isShowMouseEnabled

Promise<boolean>

ISourceGame.isShowMouseEnabled


isSpecialOptimizationEnabled: () => Promise<boolean>

Defined in: core/source/game.ts:43

See: #core/ISourceGame#isSpecialOptimizationEnabled isSpecialOptimizationEnabled

Promise<boolean>

ISourceGame.isSpecialOptimizationEnabled


isTransparent: () => Promise<boolean>

Defined in: core/source/game.ts:61

See: #core/ISourceGame#isTransparent isTransparent

Promise<boolean>

ISourceGame.isTransparent


refresh: () => Promise<Source>

Defined in: core/source/source.ts:326

See: #core/ISource#refresh refresh

Promise<Source>

Source.refresh


setCustomName: () => Promise<Source>

Defined in: core/source/source.ts:286

See: #core/ISource#setCustomName setCustomName

Promise<Source>

Source.setCustomName


setGameFPSCap: (fps) => Promise<GameSource>

Defined in: core/source/game.ts:70

See: #core/ISourceGame#setGameFPSCap setGameFPSCap

number

Promise<GameSource>

ISourceGame.setGameFPSCap


setKeepLoaded: (value) => Promise<Source>

Defined in: core/source/source.ts:311

See: #core/ISource#setKeepLoaded setKeepLoaded

boolean

Promise<Source>

Source.setKeepLoaded


setName: (value) => Promise<Source>

Defined in: core/source/source.ts:276

See: #core/ISource#setName setName

string

Promise<Source>

Source.setName


setOfflineImage: (path) => Promise<GameSource>

Defined in: core/source/game.ts:55

See: #core/ISourceGame#setOfflineImage setOfflineImage

string

Promise<GameSource>

ISourceGame.setOfflineImage


setShowMouseEnabled: (value) => Promise<GameSource>

Defined in: core/source/game.ts:52

See: #core/ISourceGame#setShowMouseEnabled setShowMouseEnabled

boolean

Promise<GameSource>

ISourceGame.setShowMouseEnabled


setSpecialOptimizationEnabled: (value) => Promise<GameSource>

Defined in: core/source/game.ts:46

See: #core/ISourceGame#setSpecialOptimizationEnabled setSpecialOptimizationEnabled

boolean

Promise<GameSource>

ISourceGame.setSpecialOptimizationEnabled


setTransparent: (value) => Promise<GameSource>

Defined in: core/source/game.ts:64

See: #core/ISourceGame#setTransparent setTransparent

boolean

Promise<GameSource>

ISourceGame.setTransparent


setValue: (value) => Promise<Source>

Defined in: core/source/source.ts:301

See: #core/ISource#setValue setValue

string | XML

Promise<Source>

Source.setValue

static getAllSources(): Promise<Source[]>

Defined in: core/source/source.ts:220

return: Promise<Source[]>

Get all unique Source from every scene. Total number of Sources returned may be less than total number of items on all the scenes due to Linked items only having a single Source.

xjs.Source.getAllSources().then(function(sources) {
for(var i = 0 ; i < sources.length ; i++) {
if(sources[i] instanceof xjs.HtmlSource) {
// Manipulate HTML Source here
}
}
})

Promise<Source[]>

Source.getAllSources


static getCurrentSource(): Promise<Source>

Defined in: core/source/source.ts:108

return: Promise

Get the current source (when function is called by sources), or the source that was right-clicked to open the source properties window (when function is called from the source properties window)

xjs.Source.getCurrentSource().then(function(source) {
// This will fetch the current source (the plugin)
}).catch(function(err) {
// Handle the error here. Errors would only occur
// if we try to execute this method on Extension plugins
});

Promise<Source>

Source.getCurrentSource


static getItemList(): Promise<Item[]>

Defined in: core/source/source.ts:167

return: Promise<Item[]>

Get the item List of the current Source. The item list is a list of items linked to a single Source.

xjs.Source.getItemList()
.then(function(items) {
// This will fetch the item list of the current Source
for (var i = 0 ; i < items.length ; i++) {
// Manipulate each item here
}
});

This is just the shorter way of getting items that are linked to a single source. See the long version below:

xjs.Source.getCurrentSource()
.then(source.getItemList)
.then(function(items) {
// Manipulate the items here
})

Promise<Item[]>

Source.getItemList