GameSource
Defined in: core/source/game.ts:39
The GameSource class represents the sources of the game items that has been added to the stage. A single source could have multiple items linked into it and any changes to the source would affect all items linked to it.
Each item is represented by the GameItem class. See: #core/GameItem Core/GameItem
Inherits from: #core/Source Core/Source
Basic Usage
Section titled “Basic Usage”var xjs = require('xjs');
xjs.Scene.getActiveScene().then(function(scene) { scene.getSources().then(function(sources) { for (var i in sources) { if (sources[i] instanceof XJS.GameSource) { // Manipulate your audio device source here sources[i].setSilenceDetectionEnabled(true); } } })})All methods marked as Chainable resolve with the original GameSource
instance.
Extends
Section titled “Extends”Implements
Section titled “Implements”Constructors
Section titled “Constructors”Constructor
Section titled “Constructor”new GameSource(
props?):GameSource
Defined in: core/source/source.ts:75
Parameters
Section titled “Parameters”props?
Section titled “props?”Returns
Section titled “Returns”GameSource
Inherited from
Section titled “Inherited from”Properties
Section titled “Properties”getCustomName
Section titled “getCustomName”getCustomName: () =>
Promise<string>
Defined in: core/source/source.ts:291
See: #core/ISource#getCustomName getCustomName
Returns
Section titled “Returns”Promise<string>
Inherited from
Section titled “Inherited from”getGameFPSCap
Section titled “getGameFPSCap”getGameFPSCap: () =>
Promise<number>
Defined in: core/source/game.ts:67
See: #core/ISourceGame#getGameFPSCap getGameFPSCap
Returns
Section titled “Returns”Promise<number>
Implementation of
Section titled “Implementation of”getId: () =>
Promise<string>
Defined in: core/source/source.ts:316
See: #core/ISource#getId getId
Returns
Section titled “Returns”Promise<string>
Inherited from
Section titled “Inherited from”getItemList
Section titled “getItemList”getItemList: () =>
Promise<Item[]>
Defined in: core/source/source.ts:321
See: #core/ISource#getItemList getItemList
Returns
Section titled “Returns”Promise<Item[]>
Inherited from
Section titled “Inherited from”getKeepLoaded
Section titled “getKeepLoaded”getKeepLoaded: () =>
Promise<boolean>
Defined in: core/source/source.ts:306
See: #core/ISource#getKeepLoaded getKeepLoaded
Returns
Section titled “Returns”Promise<boolean>
Inherited from
Section titled “Inherited from”getName
Section titled “getName”getName: () =>
Promise<string>
Defined in: core/source/source.ts:281
See: #core/ISource#getName getName
Returns
Section titled “Returns”Promise<string>
Inherited from
Section titled “Inherited from”getOfflineImage
Section titled “getOfflineImage”getOfflineImage: () =>
Promise<string>
Defined in: core/source/game.ts:58
See: #core/ISourceGame#getOfflineImage getOfflineImage
Returns
Section titled “Returns”Promise<string>
Implementation of
Section titled “Implementation of”getType
Section titled “getType”getType: () =>
Promise<ItemTypes>
Defined in: core/source/source.ts:331
See: #core/ISource#getType getType
Returns
Section titled “Returns”Promise<ItemTypes>
Inherited from
Section titled “Inherited from”getValue
Section titled “getValue”getValue: () =>
Promise<string|XML>
Defined in: core/source/source.ts:296
See: #core/ISource#getValue getValue
Returns
Section titled “Returns”Promise<string | XML>
Inherited from
Section titled “Inherited from”isShowMouseEnabled
Section titled “isShowMouseEnabled”isShowMouseEnabled: () =>
Promise<boolean>
Defined in: core/source/game.ts:49
See: #core/ISourceGame#isShowMouseEnabled isShowMouseEnabled
Returns
Section titled “Returns”Promise<boolean>
Implementation of
Section titled “Implementation of”ISourceGame.isShowMouseEnabled
isSpecialOptimizationEnabled
Section titled “isSpecialOptimizationEnabled”isSpecialOptimizationEnabled: () =>
Promise<boolean>
Defined in: core/source/game.ts:43
See: #core/ISourceGame#isSpecialOptimizationEnabled isSpecialOptimizationEnabled
Returns
Section titled “Returns”Promise<boolean>
Implementation of
Section titled “Implementation of”ISourceGame.isSpecialOptimizationEnabled
isTransparent
Section titled “isTransparent”isTransparent: () =>
Promise<boolean>
Defined in: core/source/game.ts:61
See: #core/ISourceGame#isTransparent isTransparent
Returns
Section titled “Returns”Promise<boolean>
Implementation of
Section titled “Implementation of”refresh
Section titled “refresh”refresh: () =>
Promise<Source>
Defined in: core/source/source.ts:326
See: #core/ISource#refresh refresh
Returns
Section titled “Returns”Promise<Source>
Inherited from
Section titled “Inherited from”setCustomName
Section titled “setCustomName”setCustomName: () =>
Promise<Source>
Defined in: core/source/source.ts:286
See: #core/ISource#setCustomName setCustomName
Returns
Section titled “Returns”Promise<Source>
Inherited from
Section titled “Inherited from”setGameFPSCap
Section titled “setGameFPSCap”setGameFPSCap: (
fps) =>Promise<GameSource>
Defined in: core/source/game.ts:70
See: #core/ISourceGame#setGameFPSCap setGameFPSCap
Parameters
Section titled “Parameters”number
Returns
Section titled “Returns”Promise<GameSource>
Implementation of
Section titled “Implementation of”setKeepLoaded
Section titled “setKeepLoaded”setKeepLoaded: (
value) =>Promise<Source>
Defined in: core/source/source.ts:311
See: #core/ISource#setKeepLoaded setKeepLoaded
Parameters
Section titled “Parameters”boolean
Returns
Section titled “Returns”Promise<Source>
Inherited from
Section titled “Inherited from”setName
Section titled “setName”setName: (
value) =>Promise<Source>
Defined in: core/source/source.ts:276
See: #core/ISource#setName setName
Parameters
Section titled “Parameters”string
Returns
Section titled “Returns”Promise<Source>
Inherited from
Section titled “Inherited from”setOfflineImage
Section titled “setOfflineImage”setOfflineImage: (
path) =>Promise<GameSource>
Defined in: core/source/game.ts:55
See: #core/ISourceGame#setOfflineImage setOfflineImage
Parameters
Section titled “Parameters”string
Returns
Section titled “Returns”Promise<GameSource>
Implementation of
Section titled “Implementation of”setShowMouseEnabled
Section titled “setShowMouseEnabled”setShowMouseEnabled: (
value) =>Promise<GameSource>
Defined in: core/source/game.ts:52
See: #core/ISourceGame#setShowMouseEnabled setShowMouseEnabled
Parameters
Section titled “Parameters”boolean
Returns
Section titled “Returns”Promise<GameSource>
Implementation of
Section titled “Implementation of”ISourceGame.setShowMouseEnabled
setSpecialOptimizationEnabled
Section titled “setSpecialOptimizationEnabled”setSpecialOptimizationEnabled: (
value) =>Promise<GameSource>
Defined in: core/source/game.ts:46
See: #core/ISourceGame#setSpecialOptimizationEnabled setSpecialOptimizationEnabled
Parameters
Section titled “Parameters”boolean
Returns
Section titled “Returns”Promise<GameSource>
Implementation of
Section titled “Implementation of”ISourceGame.setSpecialOptimizationEnabled
setTransparent
Section titled “setTransparent”setTransparent: (
value) =>Promise<GameSource>
Defined in: core/source/game.ts:64
See: #core/ISourceGame#setTransparent setTransparent
Parameters
Section titled “Parameters”boolean
Returns
Section titled “Returns”Promise<GameSource>
Implementation of
Section titled “Implementation of”setValue
Section titled “setValue”setValue: (
value) =>Promise<Source>
Defined in: core/source/source.ts:301
See: #core/ISource#setValue setValue
Parameters
Section titled “Parameters”string | XML
Returns
Section titled “Returns”Promise<Source>
Inherited from
Section titled “Inherited from”Methods
Section titled “Methods”getAllSources()
Section titled “getAllSources()”
staticgetAllSources():Promise<Source[]>
Defined in: core/source/source.ts:220
return: Promise<Source[]>
Get all unique Source from every scene.
Total number of Sources returned may be less than total number of items on
all the scenes due to Linked items only having a single Source.
xjs.Source.getAllSources().then(function(sources) { for(var i = 0 ; i < sources.length ; i++) { if(sources[i] instanceof xjs.HtmlSource) { // Manipulate HTML Source here } }})Returns
Section titled “Returns”Promise<Source[]>
Inherited from
Section titled “Inherited from”getCurrentSource()
Section titled “getCurrentSource()”
staticgetCurrentSource():Promise<Source>
Defined in: core/source/source.ts:108
return: Promise
Get the current source (when function is called by sources), or the source that was right-clicked to open the source properties window (when function is called from the source properties window)
xjs.Source.getCurrentSource().then(function(source) { // This will fetch the current source (the plugin)}).catch(function(err) { // Handle the error here. Errors would only occur // if we try to execute this method on Extension plugins});Returns
Section titled “Returns”Promise<Source>
Inherited from
Section titled “Inherited from”getItemList()
Section titled “getItemList()”
staticgetItemList():Promise<Item[]>
Defined in: core/source/source.ts:167
return: Promise<Item[]>
Get the item List of the current Source. The item list is a list of items linked to a single Source.
xjs.Source.getItemList().then(function(items) { // This will fetch the item list of the current Source for (var i = 0 ; i < items.length ; i++) { // Manipulate each item here }});This is just the shorter way of getting items that are linked to a single source. See the long version below:
xjs.Source.getCurrentSource().then(source.getItemList).then(function(items) {// Manipulate the items here})Returns
Section titled “Returns”Promise<Item[]>